

Orisa can use Halt! to pull you out of corners or Immortality Field (if you are standing at the edge). Orisa tends to play fixed positions, and her shield can be destroyed quickly with Amplification Matrix or about eight bursts from your Biotic Launcher. Have an escape route, or use Exo-Boots to help dodge some of the damage.īaptiste does not synergize as well with D.Va due to his lack of horizontal mobility and the slow projectile speed of his Biotic Grenades. Beware that if you play a more isolated/backline position, D.va can hunt you down to force Immortality Field out. D.Va's large critical hitbox makes her a great target for your primary fire to quickly charge your ultimate ability. For the best effect, tell your team that Immortality Field is ready, then try to use it as late as possible to reduce the chance of it being destroyed by Self-Destruct. Immortality Field is a great counter to Bomb.

Doing so will leave Immortality Field unaffected, so it will still function.Īlong with his amplification matrix, you can easily penetrate Zenyatta's Transcendence, which heals 300 health per second, to an enemy if you manage to deal perfect headshots. Only do this if you are confident that you can prevent a contest.Īs Immortality Field is unable to be hacked before it hits the ground, it is possible to throw it out as an enemy Sombra is using EMP, and have it land after the ultimate's cast is over. This is helpful in preventing an overtime contest or to buy some time to stall for your team to finish off the last players on the point or payload.
#JEAN BAPTISTE DE LANGY GENERATOR#
Throw the generator in a corner where it cannot be destroyed, then use Baptiste's body to prevent the enemy from coming through. You can use the Immortality Field to body block a door or a spawn room door.

However, Immortality Field interacts with the sky hitbox, and so it may hit that and fail to reach its intended location if thrown too high. The trajectory of the Immortality Field generator is the same as the secondary fire, so you can shoot a Biotic Grenade first to ensure you throw the Immortality Field where you want. Using Regenerative Burst at the start of an engagement can help your teammates tank sustained damage long enough to win the fight. Try not to get too near your enemies while the ability is on cooldown. Other than Health Packs, Regenerative Burst is Baptiste's only means of healing himself. Use Exo Boots to get out of danger, to confuse the enemy, or to attack the enemy from a high location. When the enemy gets too close, you can simply jump out of the way. While engaging the enemy, try to attack them while crouching (charging Exo Boots). The secondary fire can be shot perfectly upwards so that they land on the same spot later. You can fire his primary fire and his secondary fire together at the same time. For example, Amplification Matrix (+100%) and Mercy's Damage Boost (+30%) will result in +130% damage (230% damage overall). When combined with other amplification abilities, they are added together.

Amplifies hitscan and projectile attacks alike, coming from any direction.Before being deployed, the orientation can be changed by pressing the ultimate key again.Healing per second: 111.1 - 155.51 (indirect - direct) while firing (self).Damage per second: ~258.2 while firing (self).Although the ability has a casting animation, the generator is spawned the moment the button is pressed, and therefore cannot be cancelled mid-cast by a stun or hack.If the generator is destroyed, the field will still linger, but not as long. When the generator expires, the field will linger for 0.5 seconds.Sombra's hack instantly destroys immortality field.The field requires line of sight, but both the thrown generator and the field ignore barriers.Unaffected by Defense Matrix, Deflect, and Kinetic Grasp.The arc is identical to that of Biotic Launcher's alternate fire, except Immortality Field collides with the skybox. The generator can be thrown and bounced off walls.Biotic Grenade can amplify or block this if the healing is blocked, Immortality Field will still prevent all incoming damage. Heroes with HP below 10% will instantly be healed to 10% when entering the field.It even prevents environmental death, but healing the HP lost this way will not give ultimate charge. Prevents the HP of Baptiste and his allies from going below 10%.
